The British Esports Association is ready to launch a new membership platform ©Getty Images

The British Esports Association (BEA) is ready to launch a new membership platform which aims to create a safe space for young gamers.

Scheduled to launch in the coming months, the platform will ensure users are verified at point of entry and that communication within the platform is reviewed to reduce toxicity and cyber threats.

It will initially be for 12 to 19 year olds, with plans to expand to other age groups later on. 

The platform was created in collaboration with computer hardware company IBM and safety technology provider GoBubble.

Artificial intelligence technology from Yoti will also ensure age appropriate interactions. 

Finally, BEA consulted with the National Society for the Prevention of Cruelty to Children (NSPCC) to guarantee strong and consistent safeguarding procedures in the organisation. 

"We have a mission to ensure every child is safe online and were delighted to be approached by the BEA with an exciting proposal to make the world of esports safer for children," said NSPCC head of professional engagement Christian McMullen. 

"The NSPCC worked with the BEA to strengthen their safeguarding procedures as well as develop a code of conduct and content for their safe gaming guidance for children and parents.

"By integrating safety by design into their new platform, the British Esports Association is demonstrating their intention to create a safer space for the gaming community that has the potential to improve young people’s safety in the world of esports."

The BEA had announced a partnership in January with the Coalition of Parents in Esports (COPE) to spread awareness of esports and promote education on the discipline.

COPE offers advice on player contracts, tax on prize winnings, practice regimes, player well-being and educational and career opportunities.

"Over the past few years we’ve worked hard to build a community of esports fans from schools and colleges across the UK," said BEA chief executive and founder Chester King. 

"What’s been clear through feedback from parents and teachers is the need to ensure that young people know who they are playing and communicating with, and that's where communication takes place, we must work hard to reduce toxicity in all its forms.

"When addressing these concerns, we also must keep in mind the experience for young people, so whilst we have a focus in a safer space, we want to ensure that the experience is relevant and exciting. 

"This will be done through curated relevant content, exclusive offers, discounts and competitions and exciting esports tournaments taking place throughout the year."

Pricing and other details are to be confirmed nearer the platform’s launch.